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<div class="header">
  <div class="summary">
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="struct_n_v_g_s_d_k___create_input_params-members.html">List of all members</a>  </div>
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<div class="title">NVGSDK_CreateInputParams Struct Reference</div>  </div>
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<p><code>#include &lt;<a class="el" href="sdk__types_8h_source.html">sdk_types.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:ac754df94f208f494a0a339d614bb18f3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac754df94f208f494a0a339d614bb18f3"></a>
char const *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_n_v_g_s_d_k___create_input_params.html#ac754df94f208f494a0a339d614bb18f3">appName</a></td></tr>
<tr class="memdesc:ac754df94f208f494a0a339d614bb18f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provide the name of the application. Will be used in cases when NVIDIA cannot detect game. <br /></td></tr>
<tr class="separator:ac754df94f208f494a0a339d614bb18f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae0ada093d3d60a2f70226932b1a5b6fb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae0ada093d3d60a2f70226932b1a5b6fb"></a>
NVGSDK_Scope *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_n_v_g_s_d_k___create_input_params.html#ae0ada093d3d60a2f70226932b1a5b6fb">scopeTable</a></td></tr>
<tr class="memdesc:ae0ada093d3d60a2f70226932b1a5b6fb"><td class="mdescLeft">&#160;</td><td class="mdescRight">List of scopes used by the application. <br /></td></tr>
<tr class="separator:ae0ada093d3d60a2f70226932b1a5b6fb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8941e0c803ec2f821101cfc55a7f60a3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8941e0c803ec2f821101cfc55a7f60a3"></a>
size_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_n_v_g_s_d_k___create_input_params.html#a8941e0c803ec2f821101cfc55a7f60a3">scopeTableSize</a></td></tr>
<tr class="memdesc:a8941e0c803ec2f821101cfc55a7f60a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Number of entries in the scope table. <br /></td></tr>
<tr class="separator:a8941e0c803ec2f821101cfc55a7f60a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0bd7568c1cb3fad975562055b4581195"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0bd7568c1cb3fad975562055b4581195"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_n_v_g_s_d_k___create_input_params.html#a0bd7568c1cb3fad975562055b4581195">pollForCallbacks</a></td></tr>
<tr class="memdesc:a0bd7568c1cb3fad975562055b4581195"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set to true to poll for asynchronous callbacks on an app thread. If false, callbacks will occur on a GfeSDK controlled thread, no polling necessary. <br /></td></tr>
<tr class="separator:a0bd7568c1cb3fad975562055b4581195"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adde61c0a8ea3a728c57081ec97081a72"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adde61c0a8ea3a728c57081ec97081a72"></a>
NVGSDK_NotificationCallback&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_n_v_g_s_d_k___create_input_params.html#adde61c0a8ea3a728c57081ec97081a72">notificationCallback</a></td></tr>
<tr class="memdesc:adde61c0a8ea3a728c57081ec97081a72"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called on unsolicited notifications. <br /></td></tr>
<tr class="separator:adde61c0a8ea3a728c57081ec97081a72"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad30b1588618ec4bfbc1e9fa13c22b9a7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad30b1588618ec4bfbc1e9fa13c22b9a7"></a>
void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_n_v_g_s_d_k___create_input_params.html#ad30b1588618ec4bfbc1e9fa13c22b9a7">notificationCallbackContext</a></td></tr>
<tr class="memdesc:ad30b1588618ec4bfbc1e9fa13c22b9a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Passed along unchanged with each notification. <br /></td></tr>
<tr class="separator:ad30b1588618ec4bfbc1e9fa13c22b9a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a94b71825369290d98e08058b3c0ba537"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a94b71825369290d98e08058b3c0ba537"></a>
uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_n_v_g_s_d_k___create_input_params.html#a94b71825369290d98e08058b3c0ba537">targetPid</a></td></tr>
<tr class="memdesc:a94b71825369290d98e08058b3c0ba537"><td class="mdescLeft">&#160;</td><td class="mdescRight">Used for linking to game-related process's PID that also supports NVIDIA Highlights. Leave empty when not used. <br /></td></tr>
<tr class="separator:a94b71825369290d98e08058b3c0ba537"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adee7d43aa6948b623aa4fe84f8e8bf97"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adee7d43aa6948b623aa4fe84f8e8bf97"></a>
char const *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_n_v_g_s_d_k___create_input_params.html#adee7d43aa6948b623aa4fe84f8e8bf97">targetPath</a></td></tr>
<tr class="memdesc:adee7d43aa6948b623aa4fe84f8e8bf97"><td class="mdescLeft">&#160;</td><td class="mdescRight">Used for linking to game-related process's path that also supports NVIDIA Highlights. Must be defined if targetPid is defined. Leave empty when not used. <br /></td></tr>
<tr class="separator:adee7d43aa6948b623aa4fe84f8e8bf97"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Parameters used to setup an SDK connection, given to <a class="el" href="isdk_8h.html#a95b3999b5808922e29a36375c22014b8">NVGSDK_Create</a> </p>

<p>Definition at line <a class="el" href="sdk__types_8h_source.html#l00103">103</a> of file <a class="el" href="sdk__types_8h_source.html">sdk_types.h</a>.</p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>C:/u/workspace/dev/sdkwinauto/sdkclient/include/gfesdk/<a class="el" href="sdk__types_8h_source.html">sdk_types.h</a></li>
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